

With each successive demise enemies become stronger and, eventually, are joined by additional, insanely powerful black phantoms, which materialise to grind you into bloody pulp. What’s more, every time you die corporeally, the world you’re in shifts incrementally towards ‘dark tendency’. Dying not only robs you of all collected souls (the game’s currency, used to level up) but reverts you to spirit form, where you are restricted to 50% health (stretching to 75% with use of a certain magic ring). While most modern games react to player difficulties by offering a helping hand, this one actively punishes you for your weakness. It’s an integral part of the whole experience, though Demon’s Souls is more unforgiving in this area than most. You can tackle the worlds in whatever order you wish, each boasting its own distinct flavour and menagerie of creatures hellbent on your prompt demise.Īs with all Souls games, you will die. Five different worlds can be accessed from the Nexus, each with a number of stages, unlocked by defeating bosses along the way. Unlike its successors, Demon’s Souls is a modular, partially freeform game. There you are promptly killed by a demon the size of a house (although Souls veterans will do their damndest to avoid this fate) and your soul banished to the Nexus, which serves as a hub for the game’s different locales. The plot remains as dense as ever, with you as a wandering adventurer having braved the deadly mists to find the lost kingdom of Boletaria. Rebuilt from the ground up by Bluepoint Games (responsible for 2018’s Shadow of The Colossus remake), the new-and-improved Demon’s Souls retains all the sadistic brutality of the original, simply housed in a far more beautiful package. Now, 11 years later, Demon’s Souls returns to us, not as a museum piece for curious collectors but as a tentpole launch title to showcase Sony’s new hardware.
